
Source breakpoints pause execution at a specified location in your source code.The debugger supports four types of breakpoints: You can then use the debugger to view the state of your program, or step over or trace into your code one line or machine instruction at a time. For a Delphi project, the Evaluate/Modify dialog accepts only Delphi expressions.īreakpoints pause program execution at a certain point in the program or when a particular condition occurs.For a C++ project, the Evaluate/Modify dialog accepts only C++ expressions.Evaluate/Modify is customized for the language you are using: You can also modify a value for a variable and insert that value into the variable. The Evaluate/Modify functionality allows you to evaluate an expression. Step Over executes the function, then stops at the first line after the function.

However, if the line contains a function call, Trace Into executes the function and stops at the first line of code inside the function. Both commands tell the debugger to execute the next line of code. The Run Menu provides the Trace Into and Step Over commands. The next line of code does not execute until you tell the debugger to continue. After each step, you can examine the state of the program, view the program output, modify program data values, and continue executing the next line of code. Once you have created a build, you can launch and debug it with AGDE.Stepping through code lets you run your program one line of code at a time. For more information on cooking and staging, refer to the Build Operations guide. You need to build and stage your project as an APK prior to debugging with AGDE, as it does not initiate the cooking process. Once you have enabled AGDE, the plugin will detect your connected Android devices directly in Visual Studio.

The newly regenerated solution will have the plugin enabled by default. uproject file for your project, right-click it to open the context menu, then click Generate Project Files to regenerate your Visual Studio solution. Install the AGDE Plugin to Visual Studio. Make sure you have installed Visual Studio 2019 and are using it as your default Visual Studio version for Unreal Engine.ĭownload the AGDE plugin from the Android Developer page.


To install the AGDE plugin and set up your project's solution to work with it, follow these steps: This guide will walk you through the process of downloading and enabling this plugin, and provide links to helpful resources for using it. This is the recommended debugging environment for Android projects in UE for Windows users. Unreal Engine (UE) supports debugging with the Android Game Development Extension (AGDE) Plugin for Visual Studio, which provides debugging and profiling tools for Android projects in Visual Studio without the need to switch environments to Android Studio.
